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Ayneye
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Runtime

CPU-first runtime for bounded, inspectable video processing.

Runtime design is about cost control, reproducibility, fallback posture, and artifact materialization. It is not a claim that small CPU detectors replace every large video model.

Runtime responsibilities

ResponsibilityProduct behaviorArtifact
Bounded processingRun small windows during betacapture_report.json
Detector modeExpose CPU/OpenVINO/ONNX posture and fallbackdetector_report.json
Semantic refreshAvoid unnecessary reprocessing where state is stabletimeline.json
Artifact materializationPersist outputs for dashboard/API/agentsscene_graph/evidence/cost
Failure stateReturn visible error and review guidanceerror envelope and dashboard state

Runtime evaluation questions

  1. Did processing complete within the beta window?
  2. Which detector mode and fallback flags were used?
  3. Are low-confidence regions visible?
  4. Are outputs deterministic enough for repeated inspection?
  5. Does the user know when escalation is needed?

Product boundaries are part of the product, not footnotes. Ayneye is not presented as a replacement for every GPU video foundation model, not a free-infinite-query engine, and not an autonomous surveillance decision system. The current beta path is controlled signup, dashboard, REST API, bounded processing, evidence artifacts, visible limits, and read-only agent/MCP-style evaluation. Hard scenes, identity-sensitive workflows, emergency response, physical access, discipline, and destructive actions require human review or remain blocked.